First steps

Beginner guide: the first ten hours

A spoiler-light route through the early game: what to do first, what to carry, and which mistakes cost the most time.

Short answer

Your first priority is not the deepest room — it is the pickaxe. It opens clay, clay expands camp and upgrades your arsenal, and that is what turns a struggling run into a sustainable loop. Cook before fights, carry key items outside your backpack, and update to patch 1.0.47.0.

The loop, without the mystique

Deep Dish Dungeon is a round-trip game. You leave camp with tools and food, explore until you find something useful or dangerous, then decide whether to push or return. The developer describes this friction as intentional: the game wants you to plan, commit and sometimes walk back empty-handed.

That means the beginner trap is treating it like a loot vacuum. You are not supposed to collect everything. You are supposed to learn the route, bring back the one thing that unlocks the next route, and repeat.

Your first 30 minutes

  1. Learn the interface. The bottom bar is your hotbar. The crafting menu opens with B, interact is E, drop is F, attack is left mouse, and Esc opens options. Number keys select hotbar slots.
  2. Gather the basics. Sticks, rocks and food are the first economy. You need a weapon, a light source and a way to cook before a long trip.
  3. Craft a crude weapon and a torch. The screenshots show a crude sword, torch, shield and bow as distinct tools. Do not leave camp without light.
  4. Explore close to camp first. Learn one route out and back before you chase a shiny object across the map.
  5. Find the pickaxe. Clay is the early progression gate. A public review describes the pickaxe as the tool that lets you start getting clay to expand the main base and upgrade your arsenal.
  6. Return and cook. Food is not just a hunger bar. Cooking unlocks buffs, and those buffs are part of how you survive deeper expeditions.

What to carry, what to leave

Your inventory is small on purpose. The developer's own explanation is that a tight inventory makes you decide what is worth bringing back and when it is time to return to camp. The backpack is not a second inventory for daily use: it was designed more as a way to pack up your belongings and move camp to another campsite.

Carry thisLeave this
One weapon, one light source, one traversal tool you expect to needEvery tool “just in case” — the weight and slots add up
Enough food and water for the route you plannedRaw ingredients you are not going to cook before they spoil the trip
Key items, in the hotbar or death pack — not the backpackDuplicate junk you can re-collect later
One empty slot for a discoveryA full pack that forces you to abandon the thing you came for

Tools are keys, not upgrades

The game gates progress through tools. A public review lists the pattern: a hammer for metal bars, a pickaxe for goo and clay, and a torch as the light source. The same review notes that the pickaxe does not work on stone piles, and separately asks why the torch cannot burn roots — so do not assume every obstacle has a fire answer. If something does not respond, the answer is usually a different tool, not more hits.

Community-reported

The specific obstacle-to-tool matches above come from a public Steam review and are not all confirmed by the tutorial. Test the tool you have, and treat the list as a map of possibilities rather than a guarantee.

Food is progress

The store page is unusually direct: “food is progress.” Recipes unlock over time and have different effects on your stats. Public reviews describe buffs to maximum HP and SP, and say that eating and drinking are part of the rhythm of a run — roughly every 10 to 20 minutes depending on your diet.

Before a long expedition, cook. Before a boss, cook more. The meal timer exists because it is easy to forget while you are solving a puzzle.

Key items and the backpack rule

Public reviews mention a prison key and a silver dagger as important items, and warn that key items placed in the backpack could be lost when things went wrong. Patch 1.0.47.0 addresses several backpack and item-loss bugs, including backpacks and death packs sinking in water and contents swapping or duplicating.

Do this even after the patch

Keep irreplaceable key items out of the backpack and in your normal inventory or hotbar. The patch fixes reported loss paths; it does not make the backpack a safer place for quest items than your pockets.

Play co-op with jobs, not a crowd

Three players can cover more ground, but only if they are not all doing the same thing. A simple split that works: one player scouts and marks routes, one cooks and manages supplies, one handles tools and the camp. Swap when you get bored. The game's own description frames co-op as sharing knowledge and taking care of each other, not competing for loot.

When you feel stuck

That feeling is part of the design. The developer's disclaimer says the game is meant to be played without hand-holding, and that slowing down and reading the environment is the intended way through. Before you search for a solution, try this checklist:

  • Re-read the room for a texture or object that looks different.
  • Try a tool you have not used on that material yet.
  • Check whether a lever, switch or path is hidden above or below eye level.
  • Return to camp and cook; a buff may be the missing stat, not a key.
  • Ask a co-op partner to look at the same room without your assumptions.

If you are still stuck, the progress tracker and the prison key guide cover the specific bottlenecks players report most often.

Update before you judge the launch build

Patch 1.0.47.0 is a quality-of-life patch, not new content. It fixes item loss, backpack swapping, water sinking, controller prompts and several localization issues. If your first impression came from the October 13 build, give the current build a chance — especially before you decide the inventory is broken.

Sources: Steam store page; Steam patch 1.0.47.0 notes; Dev Blog #10 “Why friction is good (sometimes)”; public English Steam reviews; in-game UI screenshots from the store page. Community-reported details are labeled. Last checked Oct 17, 2026.