Areas: navigation, prison and the boss
The dungeon is hand-crafted and dense. This hub keeps the verified navigation pages in one place.
Areas are the dungeon's chapters, but the game does not give you a clean map. This hub collects the navigation and area pages we have verified or clearly labeled as community-reported.
Map & areas
How the hand-crafted dungeon works, area names, shortcuts and what to do when lost.
7 min readRead → CheckpointPrison & key
The lever, prison key, silver dagger and the true-ending command warning.
8 min readRead → BossFish boss
The community-reported arena, prep framework and post-fight build restriction.
5 min readRead → CampBase camp
When to move camp, what to upgrade first, and the pre-run routine.
7 min readRead →How to use this hub
- Read the map page first if you are lost; it explains the navigation principles, not a fake atlas.
- Use the prison page when a lever or key item is blocking progress.
- Use the boss page only after you have cooked and packed; it is a prep framework, not a stat sheet.
What we are adding next
Dedicated pages for the sewers, mining tunnels, ancestral courtyards and the giant bat manufactory are planned once we can verify their names and landmarks against the current build. We will not publish a speculative map.
Related
Beginner guide · Boss preparation · Progress tracker · Full map guide