Co-op: roles, inventory and boss prep
Three players are an advantage only when the jobs are different. Start here.
Co-op is not just “more players.” It changes inventories, food pressure and the value of a plan. This hub collects the pages that make a three-player group work.
Three-player co-op
Scout, cook and tool-carrier roles; shared resources; lobby fixes.
8 min readRead → InventoryInventory & backpack
Why the pack fills so fast, the backpack trade-off and the key-item rule.
8 min readRead → BossBoss preparation
Cook first, pack more food than you think, assign roles and know when to retreat.
7 min readRead → ToolMeal timer
A 10/15/20-minute reminder for food and water. The dungeon will not remind you.
2 min readOpen →Troubleshooting
- Crossplay: what is actually confirmed
- Can't play with friends
- Backpack despawn & lost packs
- Key items lost
How to use this hub
- Assign jobs before you leave camp. Three players doing the same job is a resource problem.
- Agree on a return signal. “I am full” should mean “I am heading back.”
- Cook for the group. One cook can buff three players; that is a bigger contribution than one more sword swing.
What we are adding next
A co-op role planner and a boss-prep checklist are planned as tools. The guide content is already live; the tools will make the planning faster.
Related
Full co-op guide · Inventory guide · Boss preparation · Site tools