Equipment: the tools that open routes
Match the tool to the obstacle. The biggest number is not always the right answer.
Equipment pages answer the practical questions: what does this tool open, what does it cost, and when should it stay at camp? Start with the tool that matches the obstacle in front of you, not the one with the biggest number.
Pickaxe
Clay and goo, the stone-pile exception, and the early progression loop.
6 min readRead → ToolHammer
The community-reported metal-bar tool: when to craft it and what it may not solve.
4 min readRead → CampCooking pot
How to turn ingredients into buffs and why food is progression.
5 min readRead → InventoryBackpack
+9 slots, no sprint, and the key-item rule that protects your run.
5 min readRead →How to use this hub
- Match the tool to the obstacle. Pickaxe for clay/goo; hammer for metal bars; light for dark rooms.
- Check the trade-off. The backpack gives slots but removes sprint; not every run needs it.
- Read the “what we do not know” section. We separate verified UI facts from community reports.
What we are adding next
Torch, bow, shield, axe and pouch pages are planned once we can verify their recipes and exact uses. The crafting guide covers the current priority order.
Related
Crafting guide · Inventory guide · Materials hub · Site tools